

Every class has a skill threshhold you need to get past before you're 'good' with them, and the Scout's the hardest class of all to get used to. Use Bonk! to get past them, pick them off with a pistol, slip by them if they aren't pointing directly at your pathway, but avoid them at all costs.įinally, above all else, practice. You are outgunned by almost every class that isn't support-based.Īvoid sentries. If they do, dodge, and if they are well aware of your presence, run. However, valve can actually do some great shit to this game that will resolve so many issues. You can take down most classes in just two shots at close range, which is faster than most classes will be able to react. I honestly think its safe to say TF2 is dead as it stands. The more pellets you can get into them in a single shot, the greater damage you'll do.

Don't shoot until you're up close and certain of getting a full-body shot. Your Scattergun (and the FaN if you have it) are powerful close-range weapons. Instead, use side-corridors to flank and get behind other players. You are vulnerable, and you do not want to get into a head-on fight, even against weaker classes. Jump, weave, and duck into side-corridors to get away from danger. by a fortress which demanded for its garrison as many troops as would. You never want to be in one place for long. ill be given to the winning team in the last two events.

And they have the lowest possible base HP of any class (unmodified by loadouts). They move faster than any other class, making it more difficult to aim properly. Scout is a class with a very high skill threshhold to clear - playing Scout and doing it well is very difficult, especially for a new player.
